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- On 10-Apr-97, Matt Ward wrote:
-
-
- >After seeing so many Amos programs released that LOOK like Amos
- >programs I think AMOS has got a bad name in some people`s eyes.
- >My attitude is write something in Amos and tell the people it IS
- >amos so they think "Amos? Wow!
- >You can make something this good in AMOS?"
-
-
-
- I AGREE completely with Matt on this.
-
- WHY spend so much time trying to HIDE the fact your program
- was written using AMOS? Instead spend that time tweaking your
- code, polishing up the graphics, etc.
-
- Recently, I was "talking" with Paul Carrington of Vulcan
- Software and I think he put it best when he said It does not
- matter what language the game is written in as long as it is good
- or to be precise...
-
- "If the game is good, it is good. It does not matter what
- language you wrote it in."
-
-
-
-
-
- Also, in response to the various people who responded to MY
- RESPONSE...
-
-
- YES, I realize that you MAY need a FONTS drawer but, I have
- released disks without it. For example, if you slap my AMOS game
- StarStrike2000 on a boot-disk you do not need a FONTS drawer
- for the game to work. At least I have not heard from anyone
- having problems with it.
-
-
- Of course, you need any additional libraries your program
- requires in the LIBS drawer. I was simply giving the
- "bare-bones" requirements to illustrate that you do not need
- the AMOS_System drawer for a compiled program to work.
-
-
-
-
-
- Garfield Benjamin (Unlimited Design)
-
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-